[DirectX October 2006 Documentation] Using the DirectX Protocol in an Application (31.2195801022934%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Protocol
[DirectX 6 Programmer's Reference] Using Color Controls (30.6547619047619%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Gamma and Color Controls
[DirectX 6 Programmer's Reference] Using Gamma Controls (30.6547619047619%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Gamma and Color Controls
[DirectX 7 Programmer's Reference] Using Color Controls (30.6547619047619%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > Gamma and Color Controls
[DirectX 7 Programmer's Reference] Using Gamma Controls (30.6547619047619%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > Gamma and Color Controls
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (30.4507575757576%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 7 Programmer's Reference] Using DirectPlay Providers (30%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials
[DirectX 7 Programmer's Reference] Using Wave Files (29.978354978355%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials
[DirectX October 2006 Documentation] Using Force Feedback (29.3054626532887%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectInput
[DirectX October 2006 Documentation] Using Effects (29.3054626532887%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (28.9732142857143%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 6 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (28.4832875457875%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 7 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (28.4832875457875%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX October 2006 Documentation] Using an Input Method Editor in a Game (28.4210526315789%)
DirectX SDK Technical Articles
[DirectX October 2006 Documentation] Using Player Context Values (28.007662835249%)
DirectPlay > Advanced Topics in DirectPlay
[DirectX 3 Programmer's Reference] Using a Custom Mixer (27.9507575757576%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (27.4507575757576%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using a Clipper with Multiple Windows (27.3200363825364%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 6 Programmer's Reference] Using a Clipper with Multiple Windows (27.3200363825364%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 5 Programmer's Reference] Using Hardware Mixing (27.1200980392157%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Using Hardware Mixing (27.1200980392157%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 5 Programmer's Reference] Using DirectPlay Addresses (27.0761494252874%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Address (Optional)
[DirectX 2 Programmer's Reference] Using Macro Definitions (25.672514619883%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (25.3870967741936%)
DirectSetup > DirectSetup Overview
[DirectX 5 Programmer's Reference] Using a Clipper with the System Cursor (25.0974190283401%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 5 Programmer's Reference] Using Wave Files (25%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 2 Programmer's Reference] Using a Custom Mixer (24.9507575757576%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (24.6174242424242%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (24.1880341880342%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (21.6174242424242%)
DirectSound > Overview > Creating Sound Buffers