[DirectX October 2006 Documentation] Using the DirectX Protocol in an Application (32.9241255568388%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Protocol
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (29.5684523809524%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 7 Programmer's Reference] Using Wave Files (29.529637029637%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials
[DirectX 7 Programmer's Reference] Using DirectPlay Providers (29.3589743589744%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials
[DirectX 6 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (29.0785256410256%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 7 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (29.0785256410256%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX October 2006 Documentation] Using Force Feedback (29.0490523968785%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectInput
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (29.0405011655012%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 6 Programmer's Reference] Using Color Controls (28.6034798534799%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Gamma and Color Controls
[DirectX 6 Programmer's Reference] Using Gamma Controls (28.6034798534799%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Gamma and Color Controls
[DirectX 7 Programmer's Reference] Using Color Controls (28.6034798534799%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > Gamma and Color Controls
[DirectX 7 Programmer's Reference] Using Gamma Controls (28.6034798534799%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > Gamma and Color Controls
[DirectX October 2006 Documentation] Using Effects (28.4080267558528%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound
[DirectX 5 Programmer's Reference] Using DirectPlay Addresses (28.1017904509284%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Address (Optional)
[DirectX October 2006 Documentation] Using Player Context Values (28.0931329207191%)
DirectPlay > Advanced Topics in DirectPlay
[DirectX 6 Programmer's Reference] Using Compositional Elements (27.2167232277526%)
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DirectX SDK Technical Articles
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[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (26.0405011655012%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (25.8974358974359%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 5 Programmer's Reference] Using a Clipper with the System Cursor (25.5528846153846%)
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[DirectX 6 Programmer's Reference] Using a Clipper with the System Cursor (25.5528846153846%)
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DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
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DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (25.1943473193473%)
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[DirectX 2 Programmer's Reference] Using Macro Definitions (24.8178137651822%)
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DirectSetup > DirectSetup Overview
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DirectSound > Overview > Creating Sound Buffers