[DirectX 5 Programmer's Reference] Using Callback Functions (52.772770398482%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX October 2006 Documentation] Using Compositional Elements (52.4639181185671%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using Audio Scripts (52.4639181185671%)
DirectMusic > Using DirectMusic
[DirectX 5 Programmer's Reference] Using DirectPlay (51.9663187855787%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX October 2006 Documentation] Using 3-D Sound in DirectMusic (51.3886493013628%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using Effects in DirectMusic (50.3133804841585%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using Audiopaths (50.3133804841585%)
DirectMusic > Using DirectMusic
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (40.8105246008472%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX 6 Programmer's Reference] Using Wave Files (39.6301726946888%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (39.5992179863148%)
DirectSetup > DirectSetup Overview
[DirectX 2 Programmer's Reference] Using DirectSetup (37.1395405669599%)
DirectSetup > Overview
[DirectX 5 Programmer's Reference] Using Hardware Mixing (36.89192685872%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Using Hardware Mixing (36.89192685872%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Using Hardware Mixing (36.89192685872%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Using Downloadable Sounds (36.5509938090583%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (36.1852770885029%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 5 Programmer's Reference] Using Wave Files (35.7800909953424%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 6 Programmer's Reference] Using Ports (35.7445421961551%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (35.0222097636709%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectPlay (34.8521505376344%)
DirectPlay > Overview
[DirectX 6 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (34.1440422322775%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 7 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (34.1440422322775%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 3 Programmer's Reference] Using System Messages (33.5823429541596%)
DirectPlay > DirectPlay Overview
[DirectX 3 Programmer's Reference] Using a Custom Mixer (32.6028549249612%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Macro Definitions (32.2644649257552%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 7 Programmer's Reference] Using Wave Files (32.0904901550063%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (31.2722097636709%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 7 Programmer's Reference] Using DirectPlay Providers (31.0138248847926%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials
[DirectX 7 Programmer's Reference] Using Non-local Video Memory Surfaces (29.5301735559089%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 2 Programmer's Reference] Using a Custom Mixer (28.8528549249612%)
DirectSound > Overview > Creating Sound Buffers