[DirectX 5 Programmer's Reference] Using System Messages (45.6539270687237%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 5 Programmer's Reference] Using DirectPlay Addresses (45.4084852734923%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Address (Optional)
[DirectX October 2006 Documentation] Using Chordmaps (45.3261994584905%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX October 2006 Documentation] Using Motifs (45.3261994584905%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX October 2006 Documentation] Using Styles (45.3261994584905%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX October 2006 Documentation] Using Transitions (45.3261994584905%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX October 2006 Documentation] Using Templates (44.782721197621%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX 5 Programmer's Reference] Using Lobby Messages (44.5669705469846%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (37.6547956776744%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using Wave Files (35.5842789748821%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 5 Programmer's Reference] Using DirectPlay (34.4302918329917%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (34.2172956776744%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using a Custom Mixer (33.3069695907178%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (33.3069695907178%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 6 Programmer's Reference] Using a Clipper with the System Cursor (33.2733921057904%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 7 Programmer's Reference] Using a Clipper with the System Cursor (33.2733921057904%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (33.2220663861618%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 6 Programmer's Reference] Using a Clipper with Multiple Windows (32.7299138449209%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 7 Programmer's Reference] Using a Clipper with Multiple Windows (32.7299138449209%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 6 Programmer's Reference] Using Macro Definitions (32.2250639386189%)
Introducing DirectX 6.1 > The DirectX Programmer's Reference
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (31.9950911640954%)
DirectSetup > DirectSetup Overview
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (31.9308087891538%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 6 Programmer's Reference] Using Upgrade Flags in the Callback Function (31.7480555909728%)
DirectX Foundation > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 7 Programmer's Reference] Using Upgrade Flags in the Callback Function (31.7480555909728%)
Microsoft DirectX 7.0 > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 3 Programmer's Reference] Using Macro Definitions (31.6068924063314%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 6 Programmer's Reference] Using Hardware Mixing (31.5798651476401%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Using Hardware Mixing (31.5798651476401%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (31.3624524143458%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (29.8694695907178%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectSetup (26.5953716690042%)
DirectSetup > Overview