[DirectX 6 Programmer's Reference] Using Wave Files (40.7902554961378%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX October 2006 Documentation] Using WAV Data (39.6836007130125%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Playing Sounds
[DirectX October 2006 Documentation] Using Hardware Mixing (39.6390374331551%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Optimizing Performance
[DirectX 3 Programmer's Reference] Using System Messages (39.5562435500516%)
DirectPlay > DirectPlay Overview
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (39.1525549613785%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX October 2006 Documentation] Using WAV Data (38.7032085561497%)
DirectX Audio > DirectSound > Programming Guide
[DirectX 5 Programmer's Reference] Using Callback Functions (38.0698529411765%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 5 Programmer's Reference] Using DirectPlay (38.0698529411765%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX October 2006 Documentation] Using Effects (37.9679144385027%)
DirectX Audio > DirectSound > Programming Guide
[DirectX October 2006 Documentation] Using the Capture Buffer (37.9292147481002%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (37.3885918003565%)
DirectSetup > DirectSetup Overview
[DirectX 6 Programmer's Reference] Using Downloadable Sounds (36.6458704693999%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (35.4879679144385%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectSetup (35.4604872251931%)
DirectSetup > Overview
[DirectX 6 Programmer's Reference] Using Ports (35.1752822341058%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 3 Programmer's Reference] Using a Custom Mixer (34.7526737967914%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (34.0173796791444%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectPlay (33.2679738562091%)
DirectPlay > Overview
[DirectX 7 Programmer's Reference] Using Wave Files (33.2505729564553%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (31.7379679144385%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using System Messages (31.5499226006192%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 5 Programmer's Reference] Using Lobby Messages (31.5499226006192%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 6 Programmer's Reference] Using Upgrade Flags in the Callback Function (31.5173796791444%)
DirectX Foundation > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 7 Programmer's Reference] Using Upgrade Flags in the Callback Function (31.5173796791444%)
Microsoft DirectX 7.0 > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 2 Programmer's Reference] Using a Custom Mixer (31.0026737967914%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 7 Programmer's Reference] Using DirectPlay Providers (30.6862745098039%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (30.2673796791444%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 6 Programmer's Reference] Using Hardware Mixing (30.0133689839572%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Using Hardware Mixing (30.0133689839572%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Using Direct3DX to Update the Scene (29.7264389626818%)
Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Essentials > Direct3DX Context