[DirectX 5 Programmer's Reference] Writing a Network Application (32.6754385964912%)
DirectX Media > DirectPlay
[DirectX 6 Programmer's Reference] Writing a Network Application (32.6754385964912%)
DirectX Media > DirectPlay
[DirectX 5 Programmer's Reference] Writing to a Wave File (31.4742822966507%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 6 Programmer's Reference] Writing to a Wave File (31.4742822966507%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 7 Programmer's Reference] Writing to a Wave File (31.4742822966507%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 2 Programmer's Reference] Writing to Sound Buffers (30.1061602870813%)
DirectSound > Overview > Creating Sound Buffers
[DirectX October 2006 Documentation] Writing to a WAV File (29.879679144385%)
DirectX Audio > DirectSound > Programming Guide > Capturing Waveforms
[DirectX October 2006 Documentation] Writing to the Primary Buffer (29.6165212496482%)
DirectX Audio > DirectSound > Programming Guide > Advanced Topics in DirectSound
[DirectX October 2006 Documentation] Writing an Effect (29.0528250773994%)
DirectX Graphics > Direct3D 9 > Programming Guide > Effects
[DirectX October 2006 Documentation] Writing HLSL Shaders (26.8324303405573%)
DirectX Graphics > Direct3D 9 > Programming Guide > HLSL Shaders
[DirectX 3 Programmer's Reference] Writing to Sound Buffers (26.6686602870813%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Writing to a Wave File (22.0394736842105%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Sound Capture > Capturing Waves
[DirectX 8.1 Visual Basic Programmer's Reference] Writing to the Primary Buffer (20.8185728744939%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio