[DirectX 5 Programmer's Reference] Writing to a Wave File (34.2670454545455%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 6 Programmer's Reference] Writing to a Wave File (34.2670454545455%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 7 Programmer's Reference] Writing to a Wave File (34.2670454545455%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 2 Programmer's Reference] Writing to Sound Buffers (31.3674242424242%)
DirectSound > Overview > Creating Sound Buffers
[DirectX October 2006 Documentation] Writing to a WAV File (29.192179144385%)
DirectX Audio > DirectSound > Programming Guide > Capturing Waveforms
[DirectX October 2006 Documentation] Writing to the Primary Buffer (28.004679144385%)
DirectX Audio > DirectSound > Programming Guide > Advanced Topics in DirectSound
[DirectX 3 Programmer's Reference] Writing to Sound Buffers (27.9299242424242%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX October 2006 Documentation] Writing an Effect (27.7622549019608%)
DirectX Graphics > Direct3D 9 > Programming Guide > Effects
[DirectX 5 Programmer's Reference] Writing a Network Application (27.5%)
DirectX Media > DirectPlay
[DirectX 6 Programmer's Reference] Writing a Network Application (27.5%)
DirectX Media > DirectPlay
[DirectX October 2006 Documentation] Writing HLSL Shaders (25.1997549019608%)
DirectX Graphics > Direct3D 9 > Programming Guide > HLSL Shaders