[DirectX 5 Programmer's Reference] Writing a Network Application (41.6777188328912%)
DirectX Media > DirectPlay
[DirectX 6 Programmer's Reference] Writing a Network Application (41.6777188328912%)
DirectX Media > DirectPlay
[DirectX 5 Programmer's Reference] Writing to a Wave File (40.2155748663102%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 6 Programmer's Reference] Writing to a Wave File (40.2155748663102%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 7 Programmer's Reference] Writing to a Wave File (40.2155748663102%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 3 Programmer's Reference] Writing to Sound Buffers (33.6574454956808%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Writing to Sound Buffers (29.9074454956808%)
DirectSound > Overview > Creating Sound Buffers
[DirectX October 2006 Documentation] Writing to the Primary Buffer (28.1102096010818%)
DirectX Audio > DirectSound > Programming Guide > Advanced Topics in DirectSound
[DirectX October 2006 Documentation] Writing to a WAV File (28.0572755417957%)
DirectX Audio > DirectSound > Programming Guide > Capturing Waveforms
[DirectX October 2006 Documentation] Writing an Effect (26.0675904977376%)
DirectX Graphics > Direct3D 9 > Programming Guide > Effects
[DirectX October 2006 Documentation] Writing HLSL Shaders (25.8272058823529%)
DirectX Graphics > Direct3D 9 > Programming Guide > HLSL Shaders