[DirectX October 2006 Documentation] Using the DirectPlay DPNSVR Application (42.062377559335%)
DirectPlay > Advanced Topics in DirectPlay
[DirectX October 2006 Documentation] Using Effects in DirectMusic (39.5907928388747%)
DirectMusic > Using DirectMusic
[DirectX 5 Programmer's Reference] Using Callback Functions (38.6384118864937%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 5 Programmer's Reference] Using DirectPlay (38.6384118864937%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX October 2006 Documentation] Using DirectMusic Ports (38.2726423902894%)
DirectMusic > Advanced Topics in DirectMusic
[DirectX October 2006 Documentation] Using DirectMusic Messages (38.2726423902894%)
DirectMusic > Advanced Topics in DirectMusic
[DirectX October 2006 Documentation] Using Compositional Elements (37.6860309341128%)
DirectMusic > Using DirectMusic
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (36.5680185117525%)
DirectSetup > DirectSetup Overview
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (36.5680185117525%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX 6 Programmer's Reference] Using the IDirect3D3 Interface (35.130921933991%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (34.1097308488613%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 6 Programmer's Reference] Using Upgrade Flags in the Callback Function (32.1146245059289%)
DirectX Foundation > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 7 Programmer's Reference] Using Upgrade Flags in the Callback Function (32.1146245059289%)
Microsoft DirectX 7.0 > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 5 Programmer's Reference] Using Hardware Mixing (30.9141838553603%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Using Hardware Mixing (30.9141838553603%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Using Hardware Mixing (30.9141838553603%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Using DirectPlay Providers (30.8951406649616%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials
[DirectX 3 Programmer's Reference] Using Macro Definitions (30.1863354037267%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 2 Programmer's Reference] Using DirectSetup (29.4458653026428%)
DirectSetup > Overview
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (28.9304029304029%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 7 Programmer's Reference] Using Direct3DX to Access Direct3D and DirectDraw (28.5936113575865%)
Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Essentials > Direct3DX and Direct3D
[DirectX 2 Programmer's Reference] Using DirectPlay (28.4934843502618%)
DirectPlay > Overview
[DirectX 7 Programmer's Reference] Using Direct3DX to Initialize Direct3D and DirectDraw (27.7208094066174%)
Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Essentials > Direct3DX and Direct3D
[DirectX 6 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (27.5335775335775%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (27.4430641821946%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using Conv3ds.exe (27.218045112782%)
DirectX Media > Direct3D Retained-Mode > DirectX File Format > Appendix D: The Conv3ds.exe Utility
[DirectX 6 Programmer's Reference] Using Downloadable Sounds (27.0856168554378%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 3 Programmer's Reference] Using System Messages (25.636341493119%)
DirectPlay > DirectPlay Overview
[DirectX 2 Programmer's Reference] Using Macro Definitions (25.3984962406015%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (24.4038484959201%)
DirectSound > Overview > Creating Sound Buffers