• ▼DirectX 8.1 (C++)
    • Legal Information
    • ▶Introducing DirectX 8.1
    • ▼DirectX Graphics
      • What's New in DirectX Graphics
      • ▼Programmers Guide
        • ▶Getting Started with Direct3D
        • ▶Using Direct3D
        • ▶Programmable Pipeline
        • ▶Advanced Topics
        • ▼Samples
          • Sample Framework
          • Billboard Sample
          • BumpEarth Sample
          • BumpLens Sample
          • BumpUnderwater Sample
          • BumpWaves Sample
          • Bump Self-Shadow Sample
          • ClipMirror Sample
          • CubeMap Sample
          • Cull Sample
          • DolphinVS Sample
          • DotProduct3 Sample
          • DXTex Tool
          • Emboss Sample
          • EnhancedMesh Sample
          • FishEye Sample
          • Lighting Sample
          • MFCFog Sample
          • MFCPixelShader Sample
          • MFCTex Sample
          • Moire Sample
          • OptimizedMesh Sample
          • Pick Sample
          • PointSprites Sample
          • ProgressiveMesh Sample
          • RTPatch Sample
          • Shadow Volume Sample
          • SkinnedMesh Sample
          • SphereMap Sample
          • Stencil Depth Sample
          • Stencil Mirror Sample
          • Text3D Sample
          • Vertex Blend Sample
          • Vertex Shader Sample
          • VolumeFog Sample
          • VolumeTexture Sample
          • Water Sample
        • ▶Direct3D Appendix
      • ▶Reference
    • ▶DirectX Audio
    • ▶DirectInput
    • ▶DirectPlay
    • ▶DirectShow
    • ▶DirectSetup
    • ▶Glossary