• ▼DirectX 8.1 (C++)
    • Legal Information
    • ▶Introducing DirectX 8.1
    • ▼DirectX Graphics
      • What's New in DirectX Graphics
      • ▶Programmers Guide
      • ▼Reference
        • ▶Direct3D C/C++ Reference
        • ▶Direct3DX C/C++ Reference
        • ▶Vertex Shader Reference
        • ▶Pixel Shader Reference
        • ▶Effect File Reference
        • ▼X File C/C++ Reference
          • ▶Interfaces
          • ▶Functions
          • ▶Structures
          • Return Values
          • ▼X File Format Reference
            • ▼X File Templates
              • Animation
              • AnimationKey
              • AnimationOptions
              • AnimationSet
              • Boolean
              • Boolean2d
              • ColorRGB
              • ColorRGBA
              • Coords2d
              • FloatKeys
              • Frame
              • FrameTransformMatrix
              • Header
              • IndexedColor
              • Material
              • Matrix4x4
              • Mesh
              • MeshFace
              • MeshFaceWraps
              • MeshMaterialList
              • MeshNormals
              • MeshTextureCoords
              • MeshVertexColors
              • Patch
              • PatchMesh
              • Quaternion
              • SkinWeights
              • TextureFilename
              • TimedFloatKeys
              • Vector
              • VertexDuplicationIndices
              • XSkinMeshHeader
            • ▶Binary Format
    • ▶DirectX Audio
    • ▶DirectInput
    • ▶DirectPlay
    • ▶DirectShow
    • ▶DirectSetup
    • ▶Glossary