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DirectX 8.1 (C++)
Legal Information
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Introducing DirectX 8.1
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DirectX Graphics
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DirectX Audio
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DirectInput
What's New in DirectInput
Introduction to DirectInput
Understanding DirectInput
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Using DirectInput
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DirectInput Devices
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DirectInput Device Data
Buffered and Immediate Data
Time Stamps and Sequence Numbers
Polling and Event Notification
Relative and Absolute Axis Coordinates
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Mouse Data
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Keyboard Data
Immediate Keyboard Data
Buffered Keyboard Data
Interpreting Keyboard Data
Checking for Lost Keyboard Input
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Joystick Data
Output Data
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Action Mapping
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Force Feedback
Programming Tips and Tools
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DirectInput C/C++ Tutorials
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DirectInput C/C++ Samples
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DirectInput C/C++ Reference
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DirectPlay
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DirectShow
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DirectSetup
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Glossary