• ▼DirectX 8.1 (C++)
    • Legal Information
    • ▶Introducing DirectX 8.1
    • ▶DirectX Graphics
    • ▶DirectX Audio
    • ▼DirectInput
      • What's New in DirectInput
      • Introduction to DirectInput
      • Understanding DirectInput
      • ▶Using DirectInput
      • Programming Tips and Tools
      • ▶DirectInput C/C++ Tutorials
      • ▶DirectInput C/C++ Samples
      • ▼DirectInput C/C++ Reference
        • ▶Interfaces
        • ▶Callback Functions
        • ▶Functions
        • ▶Macros
        • ▶Structures
        • ▶Device Constants
        • ▼Action Mapping Constants
          • ▶Action Genres
          • ▶Arcade Genres
          • ▶CAD Genres
          • ▶Control Genres
          • ▶Driving Genres
          • ▶Flight Genres
          • ▼Sports Genres
            • Baseball Batting
            • Baseball Fielding
            • Baseball Pitching
            • Basketball Defense
            • Basketball Offense
            • Fishing
            • Football Defense
            • Football Offense
            • Football Play
            • Football Quarterback
            • Golf
            • Hockey Defense
            • Hockey Goalie
            • Hockey Offense
            • Hunting
            • Mountain Biking
            • Racquet
            • Skiing
            • Soccer Defense
            • Soccer Offense
          • ▶Strategy Genres
          • Keyboard Mapping Constants
          • Mouse Mapping Constants
          • DirectPlay Voice Mapping Constants
          • Any-Control Constants
        • Return Values
    • ▶DirectPlay
    • ▶DirectShow
    • ▶DirectSetup
    • ▶Glossary