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DirectX 8.1 (C++)
Legal Information
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Introducing DirectX 8.1
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DirectX Graphics
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DirectX Audio
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DirectInput
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DirectPlay
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DirectShow
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Introduction to DirectShow
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Getting Started
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About DirectShow
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Using DirectShow
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Decoder Development
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DirectShow Tutorials
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DirectShow Samples
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DirectShow Reference
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Microsoft TV Technologies C++ Reference
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Microsoft TV Technologies Visual Basic and Script Reference
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DirectShow Editing Services C++ Reference
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DirectShow Editing Services Visual Basic Reference
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DirectX Media Objects
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Introduction to DirectX Media Objects
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Using DirectX Media Objects
Streams and Buffers
Data Flow in a DMO
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How to Process Data with a DMO
Step 1. Query for Stream Information
Step 2. Set Media Types
Step 3. Allocate Buffers
Step 4. Process Input
Step 5. Process Output
Step 6: Signal a Discontinuity
Discardable and Optional Streams
In-Place DMOs
Media Buffer Objects
DMOs and Media Types
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Using DMOs in a DirectShow Application
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DMO Reference
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Media Parameters
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Appendixes
Glossary
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DirectSetup
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Glossary