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DirectX 8.1 (C++)
Legal Information
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Introducing DirectX 8.1
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DirectX Graphics
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DirectX Audio
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DirectInput
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DirectPlay
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DirectShow
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Introduction to DirectShow
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Getting Started
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About DirectShow
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Using DirectShow
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Simulating Graph Building with GraphEdit
File Playback
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Audio Capture
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Video Capture
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DirectShow Editing Services
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DVD Applications
New DVD Support Features in DirectShow 8.0 and 8.1
What Background Do I Need to Write a DVD Application?
DVD Basics
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Writing a DVD Application in C++
Writing a DVD Application: The Basics
DVD Filter Graph Configuration
Building the DVD Filter Graph
Obtaining the DVD Interface Pointers
Handling DVD Event Notifications
Working With DVD Menus
Audio and Subpicture Streams
Enforcing Parental Management Levels
Saving and Restoring DvdState Objects
Working with DVD Text Strings
Playing Karaoke Audio Streams
Synchronizing DVD Commands
DVD Command Flags
Handling Disc Ejections
Shortcuts to C++ DVD Reference Pages
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Writing a Script-Based DVD Application
MSWebDVD ActiveX Control
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MPEG-2 Support in DirectShow
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Windows Media Applications
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Microsoft TV Technologies
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Using the Video Mixing Renderer
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Writing DirectShow Filters
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Debugging with DirectShow
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Decoder Development
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DirectShow Tutorials
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DirectShow Samples
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DirectShow Reference
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Microsoft TV Technologies C++ Reference
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Microsoft TV Technologies Visual Basic and Script Reference
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DirectShow Editing Services C++ Reference
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DirectShow Editing Services Visual Basic Reference
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DirectX Media Objects
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Media Parameters
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Appendixes
Glossary
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DirectSetup
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Glossary