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DirectX 8.1 (C++)
Legal Information
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Introducing DirectX 8.1
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DirectX Graphics
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DirectX Audio
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DirectInput
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DirectPlay
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DirectShow
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Introduction to DirectShow
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Getting Started
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About DirectShow
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Using DirectShow
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Simulating Graph Building with GraphEdit
File Playback
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Audio Capture
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Video Capture
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DirectShow Editing Services
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DVD Applications
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Windows Media Applications
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Microsoft TV Technologies
Microsoft TV Technologies Application Interface
Basic Tasks for TV Applications
Microsoft TV Technologies Internals
Microsoft TV Technologies System Requirements
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Video Control
Video Control Overview
Tuning with the Video Control
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Using the Video Control in Script
Embedding the Video Control in a Web Page
Calling the View Method
Selecting from Multiple Input Devices of the Same Type
Activating Video Control Features
Obtaining Tune Requests from the Guide Store
Creating New Tune Requests
Binding Event Handlers to Events in Script Applications
Performing Custom Video Mixing in Script
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Using the Video Control in Visual Basic
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Using the Video Control in C++
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Guide Store
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Conditional Access
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The Microsoft Unified Tuning Model
Adding Support for New Network Types
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Writing Digital TV Applications with DirectX 8.1
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Writing Applications for WDM Analog TV Devices
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Using the Video Mixing Renderer
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Writing DirectShow Filters
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Debugging with DirectShow
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Decoder Development
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DirectShow Tutorials
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DirectShow Samples
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DirectShow Reference
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Microsoft TV Technologies C++ Reference
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Microsoft TV Technologies Visual Basic and Script Reference
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DirectShow Editing Services C++ Reference
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DirectShow Editing Services Visual Basic Reference
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DirectX Media Objects
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Media Parameters
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Appendixes
Glossary
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DirectSetup
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Glossary