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DirectX 8.1 (C++)
Legal Information
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Introducing DirectX 8.1
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DirectX Graphics
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DirectX Audio
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DirectInput
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DirectPlay
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DirectShow
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Introduction to DirectShow
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Getting Started
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About DirectShow
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Using DirectShow
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Simulating Graph Building with GraphEdit
File Playback
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Audio Capture
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Video Capture
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DirectShow Editing Services
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DVD Applications
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Windows Media Applications
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Microsoft TV Technologies
Microsoft TV Technologies Application Interface
Basic Tasks for TV Applications
Microsoft TV Technologies Internals
Microsoft TV Technologies System Requirements
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Video Control
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Guide Store
Features of the Guide Store
Electronic Program Guide
Guide Store Data Architecture
Metaproperties
Standard Metaproperties
Channels and Channel Lineups
Guide Store Events
Guide Store Loader
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Guide Store C++ Programming Basics
Importing the Guide Store Type Library (C++)
Connecting to the Guide Store (C++)
Using the Guide Store in Multithreaded Applications (C++)
Working with Guide Store Collections (C++)
Retrieving Standard Metaproperties (C++)
Enumerating a MetaPropertyTypes Collection (C++)
Comparing Metaproperties (C++)
Getting a Tune Request (C++)
Custom Guide Store Objects (C++)
Guide Store Object Relationships (C++)
Implementing a Guide Store Loader Using the TIF (C++)
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Guide Store Visual Basic Programming Basics
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Conditional Access
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The Microsoft Unified Tuning Model
Adding Support for New Network Types
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Writing Digital TV Applications with DirectX 8.1
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Writing Applications for WDM Analog TV Devices
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Using the Video Mixing Renderer
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Writing DirectShow Filters
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Debugging with DirectShow
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Decoder Development
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DirectShow Tutorials
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DirectShow Samples
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DirectShow Reference
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Microsoft TV Technologies C++ Reference
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Microsoft TV Technologies Visual Basic and Script Reference
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DirectShow Editing Services C++ Reference
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DirectShow Editing Services Visual Basic Reference
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DirectX Media Objects
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Media Parameters
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Appendixes
Glossary
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DirectSetup
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Glossary