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DirectX 8.1 (C++)
Legal Information
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Introducing DirectX 8.1
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DirectX Graphics
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DirectX Audio
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DirectInput
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DirectPlay
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DirectShow
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Introduction to DirectShow
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Getting Started
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About DirectShow
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Using DirectShow
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Decoder Development
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DirectShow Tutorials
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DirectShow Samples
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DirectShow Reference
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DirectShow Filters
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Interfaces
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DirectShow Structures
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DirectShow Enumerated Types
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Constants and GUIDs
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Functions
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DirectShow Data Types
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MSWebDVD ActiveX Control
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Property Sets
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DirectShow Objects
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DirectShow Base Classes
Using the DirectShow Base Classes
Introduction to the Filter Base Classes
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Base Class Reference
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Utility Functions
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Debugging Utilities
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Assert and Breakpoint Macros
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Critical Section Debugging Functions
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Debug Output Functions
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Pointer Validation Macros
CheckPointer
ValidateReadPtr
ValidateReadWritePtr
ValidateStringPtr
ValidateStringPtrA
ValidateStringPtrW
ValidateWritePtr
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Wait Debugging Functions
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Microsoft TV Technologies C++ Reference
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Microsoft TV Technologies Visual Basic and Script Reference
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DirectShow Editing Services C++ Reference
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DirectShow Editing Services Visual Basic Reference
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DirectX Media Objects
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Media Parameters
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Appendixes
Glossary
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DirectSetup
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Glossary