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DirectX 8.1 (C++)
Legal Information
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Introducing DirectX 8.1
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DirectX Graphics
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DirectX Audio
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DirectInput
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DirectPlay
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DirectShow
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Introduction to DirectShow
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Getting Started
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About DirectShow
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Using DirectShow
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Decoder Development
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DirectShow Tutorials
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DirectShow Samples
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DirectShow Reference
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Microsoft TV Technologies C++ Reference
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Video Control C++ Reference
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Guide Store C++ Reference
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Conditional Access C++ Reference
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Microsoft Unified Tuning Model C++ Reference
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Transport Information Interfaces
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BDA Filter Interfaces
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IBDA_AutoDemodulate Interface
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IBDA_DeviceControl Interface
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IBDA_DigitalDemodulator Interface
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IBDA_EthernetFilter Interface
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IBDA_FrequencyFilter Interface
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IBDA_IPSinkControl Interface
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IBDA_IPSinkInfo Interface
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IBDA_IPV4Filter Interface
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IBDA_IPV6Filter Interface
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IBDA_LNBInfo Interface
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IBDA_NetworkProvider Interface
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IBDA_NullTransform Interface
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IBDA_PinControl Interface
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IBDA_SignalStatistics Interface
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IBDA_Topology Interface
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IBDA_VoidTransform Interface
IBDA_VoidTransform::Start
IBDA_VoidTransform::Stop
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IScanningTuner Interface
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ITuner Interface
ITuner::get_TuningSpace
ITuner::put_TuningSpace
ITuner::EnumTuningSpaces
ITuner::get_TuneRequest
ITuner::put_TuneRequest
ITuner::Validate
ITuner::get_PreferredComponentTypes
ITuner::put_PreferredComponentTypes
ITuner::get_SignalStrength
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Microsoft TV Technologies Visual Basic and Script Reference
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DirectShow Editing Services C++ Reference
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DirectShow Editing Services Visual Basic Reference
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DirectX Media Objects
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Media Parameters
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Appendixes
Glossary
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DirectSetup
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Glossary