Microsoft DirectX 8.1 (C++)

Pixel Shader Assembly

This example is from exercise 7.

	PixelShader = 
	asm
	{
	   ps.1.1
	   tex t0		//get texture sample from stage 0
	   tex t1		//get texture sample from stage 1
	   mul_x2 r0,t1,t0;     //blend them togetherin an interesting way
	};