Microsoft DirectX 8.1 (C++) |
The following table contains the effect file states and their possible values.
// Values can be set individually. SrcBlend = One; // Or they can be combined with a bitwise operator. TextureTransformFlags[0] = Count3 | Projected;
In addition, Begin and End can save and restore state modified by an effect file. This is done by setting the Flags parameter in Begin. State is never saved or restored between passes.
Effect file render states have names similar to the state names used by Microsoft® Direct3D® but with the D3DBLEND_ prefix removed.
Type | Render state | Values |
---|---|---|
DWORD | ZEnable | Same values as D3DZBUFFERTYPE without the D3DZB_ prefix. |
DWORD | FillMode | Same values as D3DFILLMODE without the D3DFILL_ prefix. |
DWORD | ShadeMode | Same values as D3DSHADEMODE without the D3DSHADE_ prefix. |
DWORD | LinePattern | Same values as D3DLINEPATTERN. |
DWORD | ZWriteEnable | Same values as D3DRS_ZWRITEENABLE. |
DWORD | AlphaTestEnable | Same values as D3DRS_ALPHATESTENABLE. |
DWORD | LastPixel | Same values as D3DRS_LASTPIXEL. |
DWORD | SrcBlend | Same values as D3DBLEND without the D3DBLEND_ prefix. |
DWORD | DestBlend | Same values as D3DBLEND without the D3DBLEND_ prefix. |
DWORD | CullMode | Same values as D3DCULL without the D3DCULL_ prefix. |
DWORD | ZFunc | Same values as D3DRS_ZFUNC without the D3DCMP_ prefix. |
DWORD | AlphaRef | Same values as D3DRS_ALPHAREF. |
DWORD | AlphaFunc | Same values as D3DRS_ALPHAFUNC without the D3DCMP_ prefix. |
DWORD | DitherEnable | Same values as D3DRS_DITHERENABLE. |
DWORD | AlphaBlendEnable | Same values as D3DRS_ALPHABLENDENABLE | .
DWORD | FogEnable | Same values as D3DRS_FOGENABLE. |
DWORD | SpecularEnable | Same values as D3DRS_SPECULARENABLE. |
DWORD | ZVisible | This value is not supported. |
DWORD | FogColor | Same values as D3DRS_FOGCOLOR. |
DWORD | FogTableMode | Same values as D3DRS_FOGTABLEMODE. |
float | FogStart | Same values as D3DRS_FOGSTART. |
float | FogEnd | Same values as D3DRS_FOGEND. |
float | FogDensity | Same values as D3DRS_FOGDENSITY. |
DWORD | EdgeAntialias | Same values as D3DRS_EDGEANTIALIAS. |
int | Zbias | Same values as D3DRS_ZBIAS. |
DWORD | RangeFogEnable | Same values as D3DRS_RANGEFOGENABLE. |
DWORD | StencilEnable | Same values as D3DRS_STENCILENABLE. |
DWORD | StencilFail | Same values as D3DRS_STENCILOP without the D3DSTENCILOP_ prefix. |
DWORD | StencilZFail | Same values as D3DRS_STENCILZFAIL without the D3DSTENCILOP_ prefix. |
DWORD | StencilPass | Same values as D3DRS_STENCILPASS without the D3DSTENCILOP_ prefix. |
DWORD | StencilFunc | Same values as D3DRS_STENCILFUNC. |
int | StencilRef | Same values as D3DRS_STENCILREF. |
DWORD | StencilMask | Same values as D3DRS_STENCILMASK. |
DWORD | StencilWriteMask | Same values as D3DRS_STENCILWRITEMASK. |
DWORD | TextureFactor | Same values as D3DRS_TEXTUREFACTOR. |
DWORD | Wrap0 | Same values as D3DWRAP0without the D3DWRAP_ prefix. |
DWORD | Wrap1 | Same values as D3DWRAP1without the D3DWRAP_ prefix. |
DWORD | Wrap2 | Same values as D3DWRAP2without the D3DWRAP_ prefix. |
DWORD | Wrap3 | Same values as D3DWRAP3without the D3DWRAP_ prefix. |
DWORD | Wrap4 | Same values as D3DWRAP4without the D3DWRAP_ prefix. |
DWORD | Wrap5 | Same values as D3DWRAP5without the D3DWRAP_ prefix. |
DWORD | Wrap6 | Same values as D3DWRAP6without the D3DWRAP_ prefix. |
DWORD | Wrap7 | Same values as D3DWRAP7without the D3DWRAP_ prefix. |
BOOL | Clipping | Same values as D3DRS_CLIPPING. |
BOOL | Lighting | Same values as D3DRS_LIGHTING. |
D3DCOLORVALUE | Ambient | Same values as D3DRS_AMBIENT. |
DWORD | FogVertexMode | Same values as D3DFOGMODE without the D3DFOG_ prefix. |
BOOL | ColorVertex | Same values as D3DRS_COLORVERTEX. |
BOOL | LocalViewer | Same values as D3DRS_LOCALVIEWER. |
BOOL | NormalizeNormals | Same values as D3DRS_NORMALIZENORMALS. |
DWORD | DiffuseMaterialSource | Same values as D3DRS_DIFFUSEMATERIALSOURCE without the D3DMCS_ prefix. |
DWORD | SpecularMaterialSource | Same values as D3DRS_SPECULARMATERIALSOURCE without the D3DMCS_ prefix. |
DWORD | AmbientMaterialSource | Same values as D3DRS_AMBIENTMATERIALSOURCE without the D3DMCS_ prefix. |
DWORD | EmissiveMaterialSource | Same values as D3DRS_EMISSIVEMATERIALSOURCE without the D3DMCS_ prefix. |
DWORD | VertexBlend | Same values as D3DRS_VERTEXBLEND without the D3DVBF_ prefix. |
DWORD | ClipPlaneEnable | Bitwise combination of CLIPPLANE0 to CLIPPLANE5 |
float | PointSize | Same values as D3DRS_POINTSIZE. |
float | PointSize_Min | Same values as D3DRS_POINTSIZE_MIN. |
float | PointSize_Max | D3DRS_POINTSIZE_MAX without the D3DRS_ prefix. |
BOOL | PointSpriteEnable | Same values as D3DRS_POINTSPRITEENABLE. |
BOOL | PointScaleEnable | D3DRS_POINTSCALEENABLE. |
float | PointScale_A | Same values as D3DRS_POINTSCALE_A. |
float | PointScale_B | Same values as D3DRS_POINTSCALE_B. |
float | PointScale_C | Same values as D3DRS_POINTSCALE_C. |
BOOL | MultiSampleAntialias | Same values as D3DRS_MULTISAMPLEANTIALIAS. |
DWORD | MultiSampleMask | Same values as D3DRS_MULTISAMPLEMASK. |
float | PatchSegments | Same values as D3DRS_PATCHSEGMENTS. |
BOOL | IndexedVertexBlendEnable | Same values as D3DRS_INDEXEDVERTEXBLENDENABLE. |
UINT | ColorWriteEnable | Bitwise combination of RED|GREEN|BLUE|ALPHA. |
float | TweenFactor | Same values as D3DRS_TWEENFACTOR. |
DWORD | BlendOp | Same values as D3DBLENDOP without the D3DBLENDOP_ prefix. |
Type | Texture stage state | Values |
---|---|---|
DWORD | ColorOp[8] | Array of up to 8 D3DTSS_COLOROP values without the D3DTOP_ prefix. |
DWORD | ColorArg0[8] | Array of up to 8 D3DTSS_COLORARG0 values without the D3DTA_ prefix. |
DWORD | ColorArg1[8] | Array of up to 8 D3DTSS_COLORARG1 values without the D3DTA_ prefix. |
DWORD | ColorArg2[8] | Array of up to 8 D3DTSS_COLORARG2 values without the D3DTA_ prefix. |
DWORD | AlphaOp[8] | Array of up to 8 D3DTSS_ALPHAOP values without the D3DTOP_ prefix. |
DWORD | AlphaArg0[8] | Array of up to 8 D3DTSS_ALPHAARG0 values without the D3DTA_ prefix. |
DWORD | AlphaArg1[8] | Array of up to 8 D3DTSS_ALPHAARG1 values without the D3DTA_ prefix. |
DWORD | AlphaArg2[8] | Array of up to 8 D3DTSS_ALPHAARG2 values without the D3DTA_ prefix. |
DWORD | ResultArg[8] | Array of up to 8 D3DTSS_RESULTARG values without the D3DTA_ prefix. |
float | BumpEnvMat00[8] | Array of up to 8 D3DTSS_BUMPENVMAT00 values. |
float | BumpEnvMat01[8] | Array of up to 8 D3DTSS_BUMPENVMAT01 values. |
float | BumpEnvMat10[8] | Array of up to 8 D3DTSS_BUMPENVMAT10 values. |
float | BumpEnvMat11[8] | Array of up to 8 D3DTSS_BUMPENVMAT11 values. |
DWORD | TexCoordIndex[8] | Array of up to 8 D3DTSS_TEXCOORDINDEX values without the D3DTSS_TCI prefix. |
DWORD | AddressU[8] | Array of up to 8 D3DTEXTUREADDRESS values without the D3DTADDRESS_ prefix. |
DWORD | AddressV[8] | Array of up to 8 D3DTEXTUREADDRESS values without the D3DTADDRESS_ prefix. |
DWORD | AddressW[8] | Array of up to 8 D3DTEXTUREADDRESS values without the D3DTADDRESS_ prefix. |
D3DCOLORVALUE | BorderColor[8] | Array of up to 8 D3DTSS_BORDERCOLOR values. |
DWORD | MagFilter[8] | Array of up to 8 D3DTEXTUREFILTERTYPE values without the D3DTEXF_ prefix. |
DWORD | MinFilter[8] | Array of up to 8 D3DTEXTUREFILTERTYPE values without the D3DTEXF_ prefix. |
DWORD | MipFilter[8] | Array of up to 8 D3DTEXTUREFILTERTYPE values without the D3DTEXF_ prefix. |
float | MipMapLodBias[8] | Array of up to 8 D3DTSS_MIPMAPLODBIAS values. |
int | MaxMipLevel[8] | Array of up to 8 D3DTSS_MIPMAPLEVEL values. |
DWORD | MaxAnisotropy[8] | Array of up to 8 D3DTSS_MAXANISOTROPY values. |
float | BumpEnvLScale[8] | Array of up to 8 D3DTSS_BUMPENVLSCALE values. |
float | BumpEnvLOffset[8] | Array of up to 8 D3DTSS_BUMPENVOFFSET values. |
DWORD | TextureTransformFlags[8] | Array of up to 8 D3DTEXTURETRANSFORMFLAGS values without the D3DTTFF_ prefix. |
If you set light states in your effect, you should set all states necessary to completely describe the light. States that you fail to declare are set to some default value because there is no way for Direct3D to set light states individually.
Type | Light state | Values |
---|---|---|
DWORD | LightType[n] | Array of up to n D3DLIGHTTYPE values without the D3DLIGHT_ prefix. |
D3DCOLORVALUE | LightDiffuse[n] | Array of up to n Diffuse values. |
D3DCOLORVALUE | LightSpecular[n] | Array of up to n Specular values. |
D3DCOLORVALUE | LightAmbient[n] | Array of up to n Ambient values. |
D3DCOLORVALUE | LightPosition[n] | Array of up to n Position values. |
D3DCOLORVALUE | LightDirection[n] | Array of up to n Direction values. |
float | LightRange[n] | Array of up to n Range values. |
float | LightFalloff[n] | Array of up to n Falloff values. |
float | LightAttenuation0[n] | Array of up to n Attenuation0 values. |
float | LightAttenuation1[n] | Array of up to n Attenuation1 values. |
float | LightAttenuation2[n] | Array of up to n Attenuation2 values. |
float | LightTheta[n] | Array of up to n Theta values. |
float | LightPhi[n] | Array of up to n Phi values. |
BOOL | LightEnable[n] | Array of up to n bEnable values. |
If you set material states in your effect, you should set all states necessary to completely describe the material. States that you fail to declare are set to some default value because there is no way for Direct3D to set material states individually.
Type | Material state | Values |
---|---|---|
D3DCOLORVALUE | MaterialDiffuse | Same values as Diffuse. |
D3DCOLORVALUE | MaterialAmbient | Same values as Ambient. |
D3DCOLORVALUE | MaterialSpecular | Same values as Specular. |
D3DCOLORVALUE | MaterialEmissive | Same values as Emissive. |
float | MaterialPower | Same values as Power. |
Type | State | Values |
---|---|---|
VERTEXSHADER | VertexShader | Same value as VERTEXSHADER. |
PIXELSHADER | PixelShader | Same value as PIXELSHADER. |
4 floats | VertexShaderConstant[n] | Array of up to n constant register values. |
4 floats | PixelShaderConstant[n] | Array of up to n constant register values. |
TEXTURE | Texture[8] | Array of up to 8 TEXTURE values. |
D3DMATRIX | ProjectionTransform | Same values as D3DTS_PROJECTION D3DTRANSFORMSTATETYPE without the D3DTS_ prefix. |
D3DMATRIX | ViewTransform | Same values as D3DTS_VIEW D3DTRANSFORMSTATETYPE without the D3DTS_ prefix. |
D3DMATRIX | WorldTransform[256] | Array of up to 256 D3DTRANSFORMSTATETYPE macros. |
D3DMATRIX | TextureTransform[8] | Array of up to 8 D3DTRANSFORMSTATETYPE values without the D3DTS_ prefix. |