| Microsoft DirectX 8.1 (C++) | 
DECL 
{
    STREAM n;
    SKIP n;
    FVF a|b|c;
    type v#;
    type v#[n];
}
The following table describes the type of values used for the above syntax.
| Syntax | Description | 
|---|---|
| n | A number between 1 and 4 | 
| a|b|c | DWORD expression which can consist of DWORDs and flexible vector format flags. To use a flexible vertex format (FVF), just strip off the D3DFVF_ prefix. | 
| type | One of the following types: UBYTE, SHORT, FLOAT, D3DCOLOR. | 
| v# | A valid vertex shader input register. See the table below for the list of FVF flags and their corresponding vertex shader input register. | 
The following table lists the FVF codes and the corresponding vertex shader input registers.
| FVF | Name | Register Number | 
|---|---|---|
| D3DFVF_XYZ | D3DVSDE_POSITION | 0 | 
| D3DFVF_XYZRHW | D3DVSDE_BLENDWEIGHT | 1 | 
| D3DFVF_XYZB1 through D3DFVF_XYZB5 | D3DVSDE_BLENDINDICES | 2 | 
| D3DFVF_NORMAL | D3DVSDE_NORMAL | 3 | 
| D3DFVF_PSIZE | D3DVSDE_PSIZE | 4 | 
| D3DFVF_DIFFUSE | D3DVSDE_DIFFUSE | 5 | 
| D3DFVF_SPECULAR | D3DVSDE_SPECULAR | 6 | 
| D3DFVF_TEX0 | D3DVSDE_TEXCOORD0 | 7 | 
| D3DFVF_TEX1 | D3DVSDE_TEXCOORD1 | 8 | 
| D3DFVF_TEX2 | D3DVSDE_TEXCOORD2 | 9 | 
| D3DFVF_TEX3 | D3DVSDE_TEXCOORD3 | 10 | 
| D3DFVF_TEX4 | D3DVSDE_TEXCOORD4 | 11 | 
| D3DFVF_TEX5 | D3DVSDE_TEXCOORD5 | 12 | 
| D3DFVF_TEX6 | D3DVSDE_TEXCOORD6 | 13 | 
| D3DFVF_TEX7 | D3DVSDE_TEXCOORD7 | 14 | 
| D3DVSDE_POSITION2 | 15 | |
| D3DVSDE_NORMAL2 | 16 |