Microsoft DirectX 8.1 (C++) |
For simple uncompressed textures, the file should contain DDSD_PITCH and a DDPF_RGB pixel format surface. The pitch value should be DWORD-aligned. In this case, the main image should be (dwPitchOrLinearSize × dwHeight) bytes total.
If the file also contains mipmaps, the DDSD_MIPMAPCOUNT, DDSCAPS_MIPMAP, and DDSCAPS_COMPLEX flags should be set, and the dwMipMapCount field should contain the total number of levels defined in the file (for a 256-by-256 image, this field would be 9). The pitch for each mipmap-level image is computed from dwWidth and the pixel format, which is then DWORD-aligned. For example, a 256-by-256 main image, with a pixel format of R8G8B8 (three bytes per pixel) and all mipmap levels, would contain the following:
"DDS ", (256, 256), (pitch=768), (pixel format=R8G8B8, bitcount=24), (mipmapcount=9), (TEXTURE, PITCH, COMPLEX, MIPMAP, RGB) | 128 bytes |
256 x 256 main image | 196608 bytes |
128 x 128 mipmap image | 49152 bytes |
64 x 64 mipmap image | 12288 bytes |
32 x 32 mipmap image | 3072 bytes |
16 x 16 mipmap image | 768 bytes |
8 x 8 mipmap image | 192 bytes |
4 x 4 mipmap image | 48 bytes |
2 x 2 mipmap image | 12 bytes |
1 x 1 mipmap image | 4 bytes |
For simple compressed textures, the file should contain DDSD_LINEARSIZE and a DDPF_FOURCC pixel format surface. In this case, the image should be dwPitchOrLinearSize bytes total. If the file contains mipmaps, the DDSD_MIPMAPCOUNT, DDSCAPS_COMPLEX, DDSCAPS_MIPMAP, and dwMipMapCount fields should be set.
For DXTn compressed formats, the size of each mipmap level image is one-fourth the size of the previous, with a minimum of 8 (DXT1) or 16 (DXT2-5) bytes (this is true only for square textures). For example, a 256-by-256 main image, with a pixel format of DXT1 and all mipmap levels, would contain the following:
"DDS ", (256, 256), (linearsize=32768), (pixel format=DXT1), (mipmapcount=9), (TEXTURE, LINEARSIZE, COMPLEX, MIPMAP, FOURCC) | 128 bytes |
256 x 256 main image | 32768 bytes |
128 x 128 mipmap image | 8192 bytes |
64 x 64 mipmap image | 2048 bytes |
32 x 32 mipmap image | 512 bytes |
16 x 16 mipmap image | 128 bytes |
8 x 8 mipmap image | 32 bytes |
4 x 4 mipmap image | 8 bytes |
2 x 2 mipmap image | 8 bytes |
1 x 1 mipmap image | 8 bytes |
If mipmaps are generated, all levels down to 1-by-1 are usually written. Some tools may not support partial mipmap chains.
When computing DXTn compressed sizes for non-square textures, the following formula should be used at each mipmap level:
max(1, width ÷ 4) × max(1, height ÷ 4) × 8 (DXT1) or 16 (DXT2-5)
A 256-by-64 main image, with a pixel format of DXT1 and all mipmap levels, would contain the following:
"DDS ", (256, 64), (linearsize=8192), (pixel format=DXT1), (mipmapcount=9), (TEXTURE, LINEARSIZE, COMPLEX, MIPMAP, FOURCC) | 128 bytes |
256 x 64 main image | 8192 bytes |
128 x 32 mipmap image | 2048 bytes |
64 x 16 mipmap image | 512 bytes |
32 x 8 mipmap image | 128 bytes |
16 x 4 mipmap image | 32 bytes |
8 x 2 mipmap image | 16 bytes |
4 x 1 mipmap image | 8 bytes |
2 x 1 mipmap image | 8 bytes |
1 x 1 mipmap image | 8 bytes |