Microsoft DirectX 8.1 (C++)

Water Sample

Description

The Water sample illustrates using Microsoft® Direct3DX techniques stored in shader files.

The sample shows a square pond inside a building, with rippling water effects including water caustics.

Path

Source: (SDK root)\Samples\Multimedia\Direct3D\Water

Executable: (SDK root)\Samples\Multimedia\Direct3D\Bin

User's Guide

The following table lists the keys that are implemented. You can use menu commands for the same controls.

Key Action
ENTER Starts and stops the scene.
SPACEBAR Advances the scene by a small increment.
W, S Moves forward and back.
E, Q Turns left and right.
A, Z Rotates up and down.
ARROW KEYS Slides left, right, up, and down.
D Starts a water drop.
PAGE DOWN Displays next technique.
PAGE UP Displays previous technique.
SHIFT+PAGE DOWN Displays next technique with no validation.
SHIFT+PAGE UP Displays previous technique with no validation.
F1 Shows Help or available commands.
F2 Prompts the user to select a new rendering device or display mode.
ALT+ENTER Toggles between full-screen and windowed modes.
ESC Exits the application.

Programming Notes

The Direct3DX shaders technique is the focus of this sample.

This sample uses common Microsoft® DirectX® code that consists programming elements such as helper functions. This code is shared with other samples in the DirectX SDK. You can find the common headers and source code in (SDK root)\Samples\Multimedia\Common.