Microsoft DirectX 8.1 (C++) |
Resources are the textures and buffers that are used to render a scene. Applications need to create, load, copy, and use resources. This section gives a brief introduction to resources and the steps and methods used by applications when working with resources. For more information on specific resource types, see Textures, Vertex Buffers, and Index Buffers.
All resources, including the geometry resources IDirect3DIndexBuffer8 and IDirect3DVertexBuffer8, inherit from the IDirect3DResource8 interface. The texture resources, IDirect3DCubeTexture8, IDirect3DTexture8, and IDirect3DVolumeTexture8, also inherit from the IDirect3DBaseTexture8 interface.
Additional information is divided into the following topics.