| Microsoft DirectX 8.1 (C++) | 
Defines the faces of a cubemap.
typedef enum _D3DCUBEMAP_FACES {
    D3DCUBEMAP_FACE_POSITIVE_X     = 0,
    D3DCUBEMAP_FACE_NEGATIVE_X     = 1,
    D3DCUBEMAP_FACE_POSITIVE_Y     = 2,
    D3DCUBEMAP_FACE_NEGATIVE_Y     = 3,
    D3DCUBEMAP_FACE_POSITIVE_Z     = 4,
    D3DCUBEMAP_FACE_NEGATIVE_Z     = 5,
    D3DCUBEMAP_FACE_FORCE_DWORD    = 0xffffffff
} D3DCUBEMAP_FACES;
Header: Declared in D3d8types.h.
IDirect3DCubeTexture8::AddDirtyRect, IDirect3DCubeTexture8::GetCubeMapSurface, IDirect3DCubeTexture8::LockRect, IDirect3DCubeTexture8::UnlockRect