Microsoft DirectX 8.1 (C++) |
Defines the faces of a cubemap.
typedef enum _D3DCUBEMAP_FACES { D3DCUBEMAP_FACE_POSITIVE_X = 0, D3DCUBEMAP_FACE_NEGATIVE_X = 1, D3DCUBEMAP_FACE_POSITIVE_Y = 2, D3DCUBEMAP_FACE_NEGATIVE_Y = 3, D3DCUBEMAP_FACE_POSITIVE_Z = 4, D3DCUBEMAP_FACE_NEGATIVE_Z = 5, D3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff } D3DCUBEMAP_FACES;
Header: Declared in D3d8types.h.
IDirect3DCubeTexture8::AddDirtyRect, IDirect3DCubeTexture8::GetCubeMapSurface, IDirect3DCubeTexture8::LockRect, IDirect3DCubeTexture8::UnlockRect