Microsoft DirectX 8.1 (C++)

D3DCULL

Defines the supported culling modes.

typedef enum _D3DCULL {
    D3DCULL_NONE                = 1,
    D3DCULL_CW                  = 2,
    D3DCULL_CCW                 = 3,

    D3DCULL_FORCE_DWORD         = 0x7fffffff
} D3DCULL;

Constants

D3DCULL_NONE
Do not cull back faces.
D3DCULL_CW
Cull back faces with clockwise vertices.
D3DCULL_CCW
Cull back faces with counterclockwise vertices.
D3DCULL_FORCE_DWORD
Forces this enumeration to compile to 32 bits in size. This value is not used.

Remarks

The values in this enumerated type are used by the D3DRS_CULLMODE render state. The culling modes define how back faces are culled when rendering a geometry.

Requirements

  Header: Declared in D3d8types.h.

See Also

D3DCAPS8, D3DRENDERSTATETYPE