Microsoft DirectX 8.1 (C++) |
Defines the location at which a color or color component must be accessed for lighting calculations.
typedef enum _D3DMATERIALCOLORSOURCE { D3DMCS_MATERIAL = 0, D3DMCS_COLOR1 = 1, D3DMCS_COLOR2 = 2, D3DMCS_FORCE_DWORD = 0x7fffffff } D3DMATERIALCOLORSOURCE;
These flags are used to set the value of the following render states in the D3DRENDERSTATETYPE enumerated type.
Header: Declared in D3d8types.h.