Microsoft DirectX 8.1 (C++) |
Defines whether the current tessellation mode is discrete or continuous.
typedef enum _D3DPATCHEDGESTYLE { D3DPATCHEDGE_DISCRETE = 0, D3DPATCHEDGE_CONTINUOUS = 1, D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff, } D3DPATCHEDGESTYLE;
Note that continuous tessellation produces a completely different tessellation pattern from the discrete one for the same tessellation values (this is more apparent in wire-frame mode). Thus, 4.0 continuous is not the same as 4 discrete.
Header: Declared in D3d8types.h.