Microsoft DirectX 8.1 (C++)

D3DSTENCILOP

Defines stencil operations.

typedef enum _D3DSTENCILOP {
    D3DSTENCILOP_KEEP           = 1,
    D3DSTENCILOP_ZERO           = 2,
    D3DSTENCILOP_REPLACE        = 3,
    D3DSTENCILOP_INCRSAT        = 4,
    D3DSTENCILOP_DECRSAT        = 5,
    D3DSTENCILOP_INVERT         = 6,
    D3DSTENCILOP_INCR           = 7,
    D3DSTENCILOP_DECR           = 8,

    D3DSTENCILOP_FORCE_DWORD    = 0x7fffffff
} D3DSTENCILOP;

Constants

D3DSTENCILOP_KEEP
Do not update the entry in the stencil buffer. This is the default value.
D3DSTENCILOP_ZERO
Set the stencil-buffer entry to 0.
D3DSTENCILOP_REPLACE
Replace the stencil-buffer entry with reference value.
D3DSTENCILOP_INCRSAT
Increment the stencil-buffer entry, clamping to the maximum value. See Remarks for information on the maximum stencil-buffer values.
D3DSTENCILOP_DECRSAT
Decrement the stencil-buffer entry, clamping to zero.
D3DSTENCILOP_INVERT
Invert the bits in the stencil-buffer entry.
D3DSTENCILOP_INCR
Increment the stencil-buffer entry, wrapping to zero if the new value exceeds the maximum value. See Remarks for information on the maximum stencil-buffer values.
D3DSTENCILOP_DECR
Decrement the stencil-buffer entry, wrapping to the maximum value if the new value is less than zero.
D3DSTENCILOP_FORCE_DWORD
Forces this enumeration to compile to 32 bits in size. This value is not used.

Remarks

Stencil-buffer entries are integer values ranging from 0 through 2n –1, where n is the bit depth of the stencil buffer.

Requirements

  Header: Declared in D3d8types.h.

See Also

D3DRENDERSTATETYPE