Microsoft DirectX 8.1 (C++)

D3DTEXTURETRANSFORMFLAGS

Defines texture-stage state values.

typedef enum _D3DTEXTURETRANSFORMFLAGS {
    D3DTTFF_DISABLE         =   0,
    D3DTTFF_COUNT1          =   1,
    D3DTTFF_COUNT2          =   2,
    D3DTTFF_COUNT3          =   3,
    D3DTTFF_COUNT4          =   4,
    D3DTTFF_PROJECTED       = 256,

    D3DTTFF_FORCE_DWORD     = 0x7fffffff
} D3DTEXTURETRANSFORMFLAGS;

Constants

D3DTTFF_DISABLE
Texture coordinates are passed directly to the rasterizer.
D3DTTFF_COUNT1
The rasterizer should expect 1-D texture coordinates.
D3DTTFF_COUNT2
The rasterizer should expect 2-D texture coordinates.
D3DTTFF_COUNT3
The rasterizer should expect 3-D texture coordinates.
D3DTTFF_COUNT4
The rasterizer should expect 4-D texture coordinates.
D3DTTFF_PROJECTED
The texture coordinates are all divided by the last element before being passed to the rasterizer. For example, if this flag is specified with the D3DTTFF_COUNT3 flag, the first and second texture coordinates is divided by the third coordinate before being passed to the rasterizer.
D3DTTFF_FORCE_DWORD
Forces this enumeration to compile to 32 bits in size. This value is not used.

Remarks

These flags are used to set the value of the D3DTSS_TEXTURETRANSFORMFLAGS texture stage state for the D3DTEXTURESTAGESTATETYPE enumerated type.

Requirements

  Header: Declared in D3d8types.h.

See Also

D3DTEXTURESTAGESTATETYPE