Microsoft DirectX 8.1 (C++) |
Returns the handle of the monitor associated with the Microsoft® Direct3D® object.
HMONITOR GetAdapterMonitor( UINT Adapter );
Handle of the monitor associated with the Direct3D object.
As shown in the following code fragment, which illustrates how to obtain a handle to the monitor associated with a given device, use IDirect3DDevice8::GetDirect3D to return the Direct3D enumerator from the device and use IDirect3DDevice8::GetCreationParameters to retrieve the value for Adapter.
if( FAILED( pDevice->GetCreationParameters( &Parameters ) ) ) return E_INVALIDCALL; if( FAILED( pDevice->GetDirect3D(&pD3D) ) ) return E_INVALIDCALL; hMonitor = pD3D->GetAdapterMonitor(Parameters.AdapterOrdinal); pD3D->Release();
Header: Declared in D3d8.h.
Import Library: Use D3d8.lib.
IDirect3DDevice8::GetCreationParameters, IDirect3DDevice8::GetDirect3D