Microsoft DirectX 8.1 (C++) |
Applications use the methods of the IDirect3DBaseTexture8 interface to manipulate texture resources including cube and volume textures.
The IDirect3DBaseTexture8 interface assigned to a particular stage for a device is obtained by calling the IDirect3DDevice8::GetTexture method.
The methods of the IDirect3DBaseTexture8 interface can be organized into the following groups.
Detail | GetLOD |
SetLOD | |
Information | GetLevelCount |
This interface inherits additional functionality from the IDirect3DResource8 interface.
This interface, like all COM interfaces, inherits from the IUnknown Interface.
The LPDIRECT3DBASETEXTURE8 and PDIRECT3DBASETEXTURE8 types are defined as pointers to the IDirect3DBaseTexture8 interface.
typedef struct IDirect3DBaseTexture8 *LPDIRECT3DBASETEXTURE8, *PDIRECT3DBASETEXTURE8;
Header: Declared in D3d8.h.
Import Library: Use D3d8.lib.