Microsoft DirectX 8.1 (C++)

IDirect3DBaseTexture8::SetLOD

Sets the most detailed level of detail (LOD) for a managed texture.

DWORD SetLOD(
  DWORD LODNew
);

Parameters

LODNew
[in] Most detailed LOD value to set for the mipmap chain.

Return Values

A DWORD value, clamped to the maximum LOD value (one less than the total number of levels). Subsequent calls to this method will return the clamped value, not the LOD value that was previously set.

Applies To

This method applies to the following interfaces, which inherit from IDirect3DBaseTexture8.

Remarks

SetLOD is used for LOD control of managed textures. This method returns 0 on nonmanaged textures.

SetLOD communicates to the Microsoft® Direct3D® texture manager the most detailed mipmap in the chain that should be loaded into local video memory. For example, in a five-level mipmap chain, setting LODNew to 2 indicates that the texture manager should load only mipmap levels 2 through 4 into local video memory at any given time.

More specifically, if the texture was created with the dimensions of 256×256, setting the most detailed level to 0 indicates that 256×256 is the largest mipmap available, setting the most detailed level to 1 indicates that 128×128 is the largest mipmap available, and so on, up to the most detailed mip level (the smallest texture size) for the chain.

Requirements

  Header: Declared in D3d8.h.
  Import Library: Use D3d8.lib.

See Also

IDirect3DBaseTexture8::GetLOD