Microsoft DirectX 8.1 (C++)

IDirect3DCubeTexture8::AddDirtyRect

Adds a dirty region to a cube texture resource.

HRESULT AddDirtyRect(
  D3DCUBEMAP_FACES FaceType,
  CONST RECT* pDirtyRect
);

Parameters

FaceType
[in] Member of the D3DCUBEMAP_FACES enumerated type, identifying the cube map face.
pDirtyRect
[in] Pointer to a RECT structure, specifying the dirty region. Specifying NULL expands the dirty region to cover the entire cube texture.

Return Values

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value can be D3DERR_INVALIDCALL.

Remarks

For performance reasons, dirty regions are only recorded for level zero of a texture. For sublevels, it is assumed that the corresponding (scaled) rectangle or box is also dirty. Dirty regions are automatically recorded when LockRect or LockBox is called without D3DLOCK_NO_DIRTY_UPDATE or D3DLOCK_READONLY. Also, the destination surface of a CopyRects call is marked dirty.

Requirements

  Header: Declared in D3d8.h.
  Import Library: Use D3d8.lib.

See Also

IDirect3DCubeTexture8::GetLevelDesc, IDirect3DCubeTexture8::LockRect, IDirect3DCubeTexture8::UnlockRect