Microsoft DirectX 8.1 (C++) |
Adds a dirty region to a cube texture resource.
HRESULT AddDirtyRect( D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect );
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
For performance reasons, dirty regions are only recorded for level zero of a texture. For sublevels, it is assumed that the corresponding (scaled) rectangle or box is also dirty. Dirty regions are automatically recorded when LockRect or LockBox is called without D3DLOCK_NO_DIRTY_UPDATE or D3DLOCK_READONLY. Also, the destination surface of a CopyRects call is marked dirty.
Header: Declared in D3d8.h.
Import Library: Use D3d8.lib.
IDirect3DCubeTexture8::GetLevelDesc, IDirect3DCubeTexture8::LockRect, IDirect3DCubeTexture8::UnlockRect