Microsoft DirectX 8.1 (C++)

IDirect3DCubeTexture8

Applications use the methods of the IDirect3DCubeTexture8 interface to manipulate a cube texture resource.

The IDirect3DCubeTexture8 interface is obtained by calling the IDirect3DDevice8::CreateCubeTexture method.

The methods of the IDirect3DCubeTexture8 interface can be organized into the following groups.

Information GetLevelDesc
Locking Surfaces LockRect
UnlockRect
Miscellaneous AddDirtyRect
GetCubeMapSurface

This interface inherits additional functionality from the IDirect3DBaseTexture8 interface.

This interface, like all COM interfaces, inherits additional functionality from the IUnknown Interface.

The LPDIRECT3DCUBETEXTURE8 and PDIRECT3DCUBETEXTURE8 types are defined as pointers to the IDirect3DCubeTexture8 interface.

typedef struct IDirect3DCubeTexture8 *LPDIRECT3DCUBETEXTURE8, *PDIRECT3DCUBETEXTURE8;

Requirements

  Header: Declared in D3d8.h.
  Import Library: Use D3d8.lib.

See Also

IDirect3DDevice8::CreateCubeTexture