Microsoft DirectX 8.1 (C++)

IDirect3DDevice8::BeginStateBlock

Signals Microsoft® Direct3D® to begin recording a device-state block.

HRESULT BeginStateBlock();

Parameters

None.

Return Values

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value can be one of the following values.

D3DERR_INVALIDCALL
E_OUTOFMEMORY

Remarks

Applications can ensure that all recorded states are valid by calling the IDirect3DDevice8::ValidateDevice method prior to calling this method.

The following methods can be recorded in a state block, after calling BeginStateBlock and before IDirect3DDevice8::EndStateBlock.

The ordering of state changes in a state block is not guaranteed. If the same state is specified multiple times in a state block, only the last value is used.

Requirements

  Header: Declared in D3d8.h.
  Import Library: Use D3d8.lib.

See Also

IDirect3DDevice8::ApplyStateBlock, IDirect3DDevice8::EndStateBlock, IDirect3DDevice8::CaptureStateBlock, IDirect3DDevice8::CreateStateBlock, IDirect3DDevice8::DeleteStateBlock