Microsoft DirectX 8.1 (C++) |
Signals Microsoft® Direct3D® to begin recording a device-state block.
HRESULT BeginStateBlock();
None.
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be one of the following values.
D3DERR_INVALIDCALL |
E_OUTOFMEMORY |
Applications can ensure that all recorded states are valid by calling the IDirect3DDevice8::ValidateDevice method prior to calling this method.
The following methods can be recorded in a state block, after calling BeginStateBlock and before IDirect3DDevice8::EndStateBlock.
The ordering of state changes in a state block is not guaranteed. If the same state is specified multiple times in a state block, only the last value is used.
Header: Declared in D3d8.h.
Import Library: Use D3d8.lib.
IDirect3DDevice8::ApplyStateBlock, IDirect3DDevice8::EndStateBlock, IDirect3DDevice8::CaptureStateBlock, IDirect3DDevice8::CreateStateBlock, IDirect3DDevice8::DeleteStateBlock