Microsoft DirectX 8.1 (C++) |
Creates a pixel shader.
HRESULT CreatePixelShader( CONST DWORD* pFunction, DWORD* pHandle );
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be one of the following values.
D3DERR_INVALIDCALL |
D3DERR_OUTOFVIDEOMEMORY |
E_OUTOFMEMORY |
Header: Declared in D3d8.h.
Import Library: Use D3d8.lib.
IDirect3DDevice8::DeletePixelShader, D3DXAssembleShader, D3DXAssembleShaderFromFile