IDirect3DDevice8::CreateRenderTarget
Creates a render target surface.
HRESULT CreateRenderTarget(
UINT Width,
UINT Height,
D3DFORMAT Format,
D3DMULTISAMPLE_TYPE MultiSample,
BOOL Lockable,
IDirect3DSurface8** ppSurface
);
Parameters
- Width
- [in] Width of the render target surface, in pixels.
- Height
- [in] Height of the render target surface, in pixels.
- Format
- [in] Member of the D3DFORMAT enumerated type, describing the format of the render target.
- MultiSample
- [in] Member of the D3DMULTISAMPLE_TYPE enumerated type, describing the multisampling buffer type. This parameter specifies the antialiasing type for this render target. The type must be the same as that of the depth-stencil buffer when both surfaces are passed to SetRenderTarget.
- Lockable
- [in] Render targets are not lockable unless the application specifies TRUE for Lockable. Note that lockable render targets incur a performance cost on some graphics hardware.
- ppSurface
- [out, retval] Address of a pointer to a IDirect3DSurface8 interface.
Return Values
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be one of the following values.
Remarks
Render target surfaces are placed in the D3DPOOL_DEFAULT memory class.
Requirements
Header: Declared in D3d8.h.
Import Library: Use D3d8.lib.