Microsoft DirectX 8.1 (C++)

IDirect3DDevice8::CreateStateBlock

Creates a new state block that contains the values for all device states, vertex-related states, or pixel-related states.

HRESULT CreateStateBlock(
  D3DSTATEBLOCKTYPE Type,
  DWORD* pToken
);

Parameters

Type
[in] Type of state data that the method should capture. This parameter can be set to a value defined in the D3DSTATEBLOCKTYPE enumerated type.
pToken
[out, retval] Pointer to a DWORD value to contain the state block handle if the method succeeds.

Return Values

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value can be one of the following values.

D3DERR_INVALIDCALL
D3DERR_OUTOFVIDEOMEMORY
E_OUTOFMEMORY

Remarks

The value 0xFFFFFFFF is an invalid state block handle.

Vertex-related device states typically refer to those states that affect how the system processes vertices. Pixel-related states generally refer to device states that affect how the system processes pixel or depth-buffer data during rasterization. Some states are contained in both groups.

Requirements

  Header: Declared in D3d8.h.
  Import Library: Use D3d8.lib.

See Also

IDirect3DDevice8::ApplyStateBlock, IDirect3DDevice8::BeginStateBlock, IDirect3DDevice8::CaptureStateBlock, IDirect3DDevice8::EndStateBlock, IDirect3DDevice8::DeleteStateBlock