Microsoft DirectX 8.1 (C++)

IDirect3DDevice8::DeleteVertexShader

Deletes the vertex shader referred to by the specified handle and frees up the associated resources.

HRESULT DeleteVertexShader(
  DWORD Handle
);

Parameters

Handle
[in] Vertex shader handle, identifying the vertex shader to be deleted.

Return Values

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value can be D3DERR_INVALIDCALL.

Requirements

  Header: Declared in D3d8.h.
  Import Library: Use D3d8.lib.

See Also

IDirect3DDevice8::CreateVertexShader