Microsoft DirectX 8.1 (C++) |
Renders a sequence of nonindexed, geometric primitives of the specified type from the current set of data input streams.
HRESULT DrawPrimitive( D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount );
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
DrawPrimitive should not be called with a single triangle at a time.
When converting a fixed function legacy application to Microsoft® DirectX® 8, you must add a call to IDirect3DDevice8::SetVertexShader before you make any calls to DrawPrimitive. Supply SetVertexShader with the fixed function flag to tell the pipeline that the application is fixed function.
Header: Declared in D3d8.h.
Import Library: Use D3d8.lib.
IDirect3DDevice8::DrawIndexedPrimitive, IDirect3DDevice8::SetStreamSource, Rendering Primitives