Microsoft DirectX 8.1 (C++) |
Signals Microsoft® Direct3D® to stop recording a device-state block and retrieve a handle to the state block.
HRESULT EndStateBlock( DWORD* pToken );
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
Header: Declared in D3d8.h.
Import Library: Use D3d8.lib.
The value 0xFFFFFFFF is an invalid state block handle.
IDirect3DDevice8::ApplyStateBlock, IDirect3DDevice8::BeginStateBlock, IDirect3DDevice8::CaptureStateBlock, IDirect3DDevice8::CreateStateBlock, IDirect3DDevice8::DeleteStateBlock