Microsoft DirectX 8.1 (C++) |
Retrieves a back buffer from the device's swap chain.
HRESULT GetBackBuffer( UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer );
If the method succeeds, the return value is D3D_OK.
If BackBuffer exceeds or equals the total number of back buffers, then the function fails and returns D3DERR_INVALIDCALL.
Note Calling this method will increase the internal reference count on the IDirect3DSurface8 interface. Failure to call IUnknown::Release when finished using this IDirect3DSurface8 interface results in a memory leak.
Header: Declared in D3d8.h.
Import Library: Use D3d8.lib.