Microsoft DirectX 8.1 (C++)

IDirect3DDevice8::GetCurrentTexturePalette

Retrieves the current texture palette.

HRESULT GetCurrentTexturePalette(
  UINT* pPaletteNumber
);

Parameters

pPaletteNumber
[out, retval] Pointer to a returned value that identifies the current texture palette.

Return Values

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value can be D3DERR_INVALIDCALL.

Requirements

  Header: Declared in D3d8.h.
  Import Library: Use D3d8.lib.

See Also

IDirect3DDevice8::SetCurrentTexturePalette, Texture Palettes