Microsoft DirectX 8.1 (C++) |
Retrieves the depth-stencil surface owned by the Direct3DDevice object.
HRESULT GetDepthStencilSurface( IDirect3DSurface8** ppZStencilSurface );
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
Note Calling this method will increase the internal reference count on the IDirect3DSurface8 interface. Failure to call IUnknown::Release when finished using this IDirect3DSurface8 interface results in a memory leak.
Header: Declared in D3d8.h.
Import Library: Use D3d8.lib.
IDirect3DDevice8::SetRenderTarget, IDirect3DDevice8::CopyRects