Microsoft DirectX 8.1 (C++)

IDirect3DDevice8::GetPaletteEntries

Retrieves palette entries.

HRESULT GetPaletteEntries(
  UINT PaletteNumber,
  PALETTEENTRY* pEntries
);

Parameters

PaletteNumber
[in] An ordinal value identifying the particular palette to retrieve.
pEntries
[in, out] Pointer to a PALETTEENTRY structure, representing the returned palette entries.

Return Values

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value can be D3DERR_INVALIDCALL.

Remarks

This method assumes that the pEntries array has 256 PALETTEENTRY structures.

Requirements

  Header: Declared in D3d8.h.
  Import Library: Use D3d8.lib.

See Also

IDirect3DDevice8::GetCurrentTexturePalette, IDirect3DDevice8::SetCurrentTexturePalette, IDirect3DDevice8::SetPaletteEntries, Texture Palettes