Microsoft DirectX 8.1 (C++)

IDirect3DDevice8::GetPixelShader

Retrieves the currently set pixel shader.

HRESULT GetPixelShader(
   DWORD* pHandle
);

Parameters

pHandle
[out, retval] Pointer to a pixel shader handle, representing the returned the pixel shader.

Return Values

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value can be D3DERR_INVALIDCALL.

Requirements

  Header: Declared in D3d8.h.
  Import Library: Use D3d8.lib.

See Also

IDirect3DDevice8::SetPixelShader