Microsoft DirectX 8.1 (C++)

IDirect3DDevice8::GetRenderState

Retrieves a render-state value for a device.

HRESULT GetRenderState(
  D3DRENDERSTATETYPE State,
  DWORD* pValue
);

Parameters

State
[in] Device state variable that is being queried. This parameter can be any member of the D3DRENDERSTATETYPE enumerated type.
pValue
[out, retval] Pointer to a variable that receives the value of the queried render state variable when the method returns.

Return Values

If the method succeeds, the return value is D3D_OK.

D3DERR_INVALIDCALL if one of the arguments is invalid.

Requirements

  Header: Declared in D3d8.h.
  Import Library: Use D3d8.lib.

See Also

IDirect3DDevice8::SetRenderState