Microsoft DirectX 8.1 (C++) |
Retrieves a pointer to the Microsoft® Direct3D® surface that is being used as a render target.
HRESULT GetRenderTarget( IDirect3DSurface8** ppRenderTarget );
If the method succeeds, the return value is D3D_OK.
D3DERR_INVALIDCALL if one of the arguments is invalid.
Note Calling this method will increase the internal reference count on the IDirect3DSurface8 interface. Failure to call IUnknown::Release when finished using this IDirect3DSurface8 interface results in a memory leak.
Header: Declared in D3d8.h.
Import Library: Use D3d8.lib.