Microsoft DirectX 8.1 (C++)

IDirect3DDevice8::GetRenderTarget

Retrieves a pointer to the Microsoft® Direct3D® surface that is being used as a render target.

HRESULT GetRenderTarget(
  IDirect3DSurface8** ppRenderTarget
);

Parameters

ppRenderTarget
[out, retval] Address of a pointer to an IDirect3DSurface8 interface, representing the returned render target surface for this device.

Return Values

If the method succeeds, the return value is D3D_OK.

D3DERR_INVALIDCALL if one of the arguments is invalid.

Note  Calling this method will increase the internal reference count on the IDirect3DSurface8 interface. Failure to call IUnknown::Release when finished using this IDirect3DSurface8 interface results in a memory leak.

Requirements

  Header: Declared in D3d8.h.
  Import Library: Use D3d8.lib.

See Also

IDirect3DDevice8::SetRenderTarget